Recast timer cannot be affected by status effects or gear attributes.ĭelivers an attack with a potency of 200. Can only be executed when firearm is Overheated. Maximum Charges: 3ĭelivers an attack with a potency of 140 to all enemies in a cone before you. Duration: 10sĭeals damage to all nearby enemies with a potency of 120 for the first enemy, and 50% less for all remaining enemies. Potency is increased by 200 for each of your own weaponskills you land prior to the end of the effect. Deals damage when time expires or upon executing Detonator. Action is changed to Detonator for the duration of the effect. ※This action cannot be assigned to a hotbar.Ĭovers target's body in a slow-burning pitch. ※This action cannot be assigned to a hotbar.Įnds the effect of Wildfire, dealing damage to the target. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down. The rook autoturret shuts down after execution.
Potency increases as Battery Gauge exceeds required cost at time of deployment. Shares a recast timer with Rook Autoturret.ĭelivers an attack with a potency of 320.
Rook Overload Potency: 320 Potency increases as Battery Gauge exceeds required cost at time of deployment. Orders the rook autoturret to use Rook Overload. Shares a recast timer with Rook Overdrive. Shuts down when time expires or upon execution of Rook Overdrive. Battery Gauge Cost: 50 Duration increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 15 seconds. Recast timer cannot be affected by status effects or gear attributes.ĭeploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 70. Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s Can only be executed when firearm is Overheated. Duration: 8s Heat Gauge Cost: 50 Overheated effect only applicable to machinist job actions.ĭelivers an attack with a potency of 180. Releases the energy building in your firearm, causing it to become Overheated, increasing the potency of single-target weaponskills by 20. Combo Action: Slug Shot or Heated Slug Shot Combo Potency: 270 Combo Bonus: Increases Heat Gauge by 5 Combo Bonus: Increases Battery Gauge by 10 Additional Effect: Increases Heat Gauge by 5ĭelivers an attack with a potency of 100. Maximum Charges: 2ĭelivers an attack with a potency of 120. Duration: 5s This action does not affect damage over time effects. Guarantees that next weaponskill is a critical direct hit. Additional Effect: Increases Battery Gauge by 20 This weaponskill does not share a recast timer with any other actions. Combo Action: Split Shot or Heated Split Shot Combo Potency: 210 Combo Bonus: Increases Heat Gauge by 5ĭelivers an attack with a potency of 240.
Delivers an attack with a potency of 140.